Critical Design Mediation



Translations
Super VR Silkscreen-Series

Residency at Siebdruckwerkstatt Kreuzberg x POSTERWOMEN

Screenprinting as a manual process is depending on multiple factors to produce an accurate result. At the same time, because it is performed by human bodies and minds, unexpected outcomes are highly likely. Different than a computer based graphic programme – which is regulated by algorithms – it is encouraging experimentation and creative misuse. The drawing/painting application Tilt Brush for Virtual Reality is the first algorithm based technology which opens up a scope for creative misuse1 by including extensive human body movements in its creation process. A scope for experiencement (experiment + experience)2 opens up.

At the same time these two technologies are a manifestation of a power imbalance in creative production: Screenprinting is a traditional, analog and accessible technique which can easily be set up in a smaller scale in domestic environments. Tilt Brush however, coded by Google and run on the VR-System Occulus Rift is a pricy proprietary technology which necessitates an affinity for handling technologies and an extensive selection of hardware.

During the residency I would like to explore – through my artistic practice – the following questions: What happens if I bring a traditional and a digital technology together at eye level? How do the two technologies correlate with each other? What kind of stories emerge? What can be observed at the moment of translation? What happens unexpectedly?

1 John Ippolito (2001): The Art of Misuse, http://thoughtmesh.net/publish/23.php
2 A scientific procedure undertaken to make a discovery, test a hypothesis, or demonstrate a plausible fact, destabilise the known, based on experiences; a course of action and experiences tentatively adopted without being sure of the outcome Bettina Schwalm: Fictionary, http://bettinaschwalm.com/fictionary/


Exhibited at SDW Kreuzberg, Oktober 2019.